#ifndef ENTITY_H
#define ENTITY_H

#include "Message.h"
#include "MessageStatus.h"
#include "Messenger.h"
#include "Status.h"
#include "string"

class Entity
{
    public:
        Entity();
        virtual ~Entity();
        int live();
        void* processInnerData();
        int id;
        int priority;
        int processor;
        int level;
        char** name;
        Messenger messenger;
        Status status;
    protected:
    private:
};

#endif // ENTITY_H
